

You play Nichole who recently inherited the family hotel. The Suicide of Rachel Foster is a first-person walking-simulator game. The Suicide Of Rachel Foster : (The Explanation) In this installment, we’re covering The Suicide of Rachel Foster by developer Daedalic Entertainment.
#THE SUICIDE OF RACHEL FOSTER MAP SERIES#
Welcome to EXPlay, (Explain & Play)the review series where we care not for scores but tell it how it is when it comes to every game we get our hands on, whilst also taking the time to include some lengthy gameplay, to give you the reader, the chance to shape your own impressions and views whilst watching and reading. The effects, noises and creaks are expertly done throughout and it works brilliantly with the voice actors doing a great job with the script that is brightly performed.By jonathanober Daedalic Entertainment, EXPlay, Jonathan Ober, Nintendo, Nintendo Switch, review, Suicide of Rachel Foster, The Suicide of Rachel Foster Audio-wise there is an elusive and disarming soundtrack at play here, barely audible at times but always present. It reminds me a little of The Overlook Hotel from The Shining, with the same sense of foreboding and emptiness. Each location has been brilliantly designed with great attention to detail in signage, books and pictures located in the spaces. There’s just one location used throughout – the hotel with its many different floors and secret walkways and rooms. Overall I enjoyed the gameplay and the exploration tasks, but at times the pacing can feel very slow and The Suicide of Rachel Foster never moves through the gears to ever up the tension stakes. There are dialogue tree options in the conversations with Irving too, providing a couple of choices that determine how your relationship goes forward.

Again it’s simple, but it’s a nice touch and gives a variation to the gameplay. Later on, you get to use items like a flashlight and a sound recording device to pinpoint a strange noise. You need to do this too as certain items are required in order to progress the narrative luckily there is a handy map to look at which will help you work out where you need to go in the hotel. You walk and explore at ease, picking up objects and examining them. It’s with him that you begin to learn the dark secrets that the hotel hides, and the uncomfortable truth about your father and what happened to Rachel Foster.Īs you would imagine for a game of this ilk, the gameplay is quite basic.

Your only contact with the outside world is via the phone, to a FEMA agent called Irving who advises you and guides you through the following nine days. As soon as you arrive though, the weather gets really bad and you are trapped in the hotel for the night. Your job is to go to the hotel and assess the assets and any damage to the hotel before you sell it. Set in the early ’90s in the mountains of Montana, just outside the town of Billings, it transpires that your father has died and you are traveling back to the hotel which he owned – a place where as a child you were brought up. You play the lead role of Nicole, viewing things in the first person throughout the game. Whatever it is though, I love these games and The Suicide of Rachel Foster fits nicely into this genre. The term development teams might well prefer would be that of “narrative-driven adventure” – something that is much more enticing. It’s a term that suggests there is little or minimal gameplay and that the player will be left going from point to point, triggering narratives. The ‘ walking sim‘ is a term that I could well imagine most developers hate and despise.
